Material Base
	string m_Name = "Prop_PrizePooth"
	PPtr<Shader> m_Shader
		int m_FileID = 1
		SInt64 m_PathID = -1250469539407214150 (Monster Party/Opaque)
	string m_ShaderKeywords = "_EMISSIVEMAP_ON"
	unsigned int m_LightmapFlags = 0
	bool m_EnableInstancingVariants = True
	bool m_DoubleSidedGI = False
	int m_CustomRenderQueue = -1
	map stringTagMap
		Array Array
		int size = 0
	vector disabledShaderPasses
		Array Array
		int size = 0
	UnityPropertySheet m_SavedProperties
		map m_TexEnvs
			Array Array
			int size = 8
				[0]
				pair data
					string first = "_ColorMaskTex"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[1]
				pair data
					string first = "_Emissive"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = -8189348786358661047 (Prop_PrizeBooth_e)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[2]
				pair data
					string first = "_MainTex"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = -3103969256949397077 (Prop_PrizeBooth_d)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[3]
				pair data
					string first = "_Metallic"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = -842252637502045975 (Prop_PrizeBooth_m)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[4]
				pair data
					string first = "_NormalMap"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = -2485532026351804304 (Prop_PrizeBooth_n)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[5]
				pair data
					string first = "_PlanarNormal"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[6]
				pair data
					string first = "_PlanarTex"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[7]
				pair data
					string first = "_texcoord"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
		map m_Floats
			Array Array
			int size = 27
				[0]
				pair data
					string first = "_BumpScale"
					float second = 1
				[1]
				pair data
					string first = "_ColorMask"
					float second = 0
				[2]
				pair data
					string first = "_CullingMode"
					float second = 2
				[3]
				pair data
					string first = "_Cutoff"
					float second = 0.5
				[4]
				pair data
					string first = "_DetailNormalMapScale"
					float second = 1
				[5]
				pair data
					string first = "_DstBlend"
					float second = 0
				[6]
				pair data
					string first = "_EmissiveMap"
					float second = 1
				[7]
				pair data
					string first = "_GlossMapScale"
					float second = 1
				[8]
				pair data
					string first = "_Glossiness"
					float second = 0.5
				[9]
				pair data
					string first = "_GlossyReflections"
					float second = 1
				[10]
				pair data
					string first = "_Metallic"
					float second = 0
				[11]
				pair data
					string first = "_Mode"
					float second = 0
				[12]
				pair data
					string first = "_OcclusionStrength"
					float second = 1
				[13]
				pair data
					string first = "_Parallax"
					float second = 0.02
				[14]
				pair data
					string first = "_PlanarAmount"
					float second = 0.25
				[15]
				pair data
					string first = "_PlanarFade"
					float second = 0.1
				[16]
				pair data
					string first = "_PlanarIntensity"
					float second = 1
				[17]
				pair data
					string first = "_PlanarMap"
					float second = 0
				[18]
				pair data
					string first = "_Scrollable"
					float second = 0
				[19]
				pair data
					string first = "_Smoothness"
					float second = 1
				[20]
				pair data
					string first = "_SmoothnessTextureChannel"
					float second = 0
				[21]
				pair data
					string first = "_SpecularHighlights"
					float second = 1
				[22]
				pair data
					string first = "_SrcBlend"
					float second = 1
				[23]
				pair data
					string first = "_TimeScale"
					float second = 1
				[24]
				pair data
					string first = "_UVSec"
					float second = 0
				[25]
				pair data
					string first = "_ZWrite"
					float second = 1
				[26]
				pair data
					string first = "__dirty"
					float second = 0
		map m_Colors
			Array Array
			int size = 5
				[0]
				pair data
					string first = "_Color"
					ColorRGBA second
						float r = 1
						float g = 1
						float b = 1
						float a = 1
				[1]
				pair data
					string first = "_EmissionColor"
					ColorRGBA second
						float r = 0
						float g = 0
						float b = 0
						float a = 1
				[2]
				pair data
					string first = "_EmissiveColor"
					ColorRGBA second
						float r = 0.25
						float g = 0.25
						float b = 0.25
						float a = 1
				[3]
				pair data
					string first = "_PlanarDirection"
					ColorRGBA second
						float r = 0
						float g = 1
						float b = 0
						float a = 0
				[4]
				pair data
					string first = "_Speed"
					ColorRGBA second
						float r = 0
						float g = 0
						float b = 0
						float a = 0
	vector m_BuildTextureStacks
		Array Array
		int size = 0
